Monday, 23 November 2015

K-POP c.d.

................

50 years ago Korea was compared to Ghana. Today is the fifteenth economy in the world. Trend for Korean products of mass culture began in the nineties. Then the country started selling the rights to series of Korean. Then Japan and China got to know the Korean pop music. Korean actors have gained idol status in these countries. The large numbers of Japanese began to visit the South Korean island: Namoseon, where the famous series Winter Sonata was filmed. Today the cultural industry is one of the four major industries of Korea. Country dynamically developing in all respects attracts investors and encourages others to buy domestic products, such as tablets or cars. The circle closes. The series often promote Korean brands, which only increases the demand for these goods...


Monday, 9 November 2015

Series, KPOP and computer games from South Korea conquering the world

Series, KPOP and computer games from South Korea conquering the world. That's the title of Gazeta Wyborcza's article. I came across this text quite recently. You can read the whole thing on the newspaper's website. It is available free of charge. I recommend. What sort of Korea it says? Cetainly not about Korea as a manufacturer of cars or phones. We're talking about a completely different sphere of life, namely we're talking about Korean pop culture. You don't know? Oh no ... I think that everybody knows Gangam Style ...which broke all records on youtube. The creators of the portal had to increase views limits, the program started freaking out and instead of adding, it started to subtract from the number of views. Gangam style achieved an impressive result of 2.32 milliard views.
But Korea has much more to offer. Gangam style is not the only Korean hit known throughout the world, or at least beyond the borders of this country within the Asian continent.
Koreans quickly understood that pop culture is an area that can be great advertisement of the country and can be a great marketing product supporting the development of large corporations and Korean brands. Development of pop culture has become a springboard for the country, which is appreciated not only in the world but attracts also people from afar.

I must admit that I am fascinated by the way of action of the entertainment industry in Korea, where great discipline reign. The prospects are far-reaching, and the birth of stars or singers or actors are not random.







Tuesday, 3 November 2015

Computer games...any problem?


Although computer games are the one of the largest and perhaps the most interesting export product of Korea, but the country has also a lot of problems associated with this. In Korea, as I mentioned in a previous post they are very, very popular. 90% of households in this country has access to broadband, which is one of the highest percentages in the world.  Internet addiction is, of course, this problem or and more specifically computer games addiction. Korea has been struggling with it for a long time. Many politicians are included in the debate on solving this trouble, because it affects a growing number of people. In Korea it's really a plague. In newspapers you can regularly read articles for exemple: A teenager who died from overwork, or parents who starved their infant baby because they played with abandon. These stories are real and not so rare..That's why the Korean government   often discuss on solutions. Recently they passed a law that prohibits minors to play after midnight. This is controlled arbitrarily and access to specific pages with games is blocked. Besides, there are plenty of social campaigns in which this issue is strongly highlighted.
It would seem that the problem is exaggerated. I asked Koreans what they think about this. Unfortunately they confirmed that.